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Java EE 8 Development with Eclipse
Publisher: Packt Publishing
Published: 2018/06/29
Develop and deploy fully functional applications and microservices utilising Tomcat, Glassfish servers, Cloud and docker in Java EE 8
About This Book
‧Explore the complete workflow of developing enterprise Java applications
‧Develop microservices with Docker Container and deploy it in cloud
‧Simplify Java EE application development
Who This Book Is For
If you are a Java developer with little or no experience in Java EE application development, or if you have experience in Java EE technology but are looking for tips to simplify and accelerate your development process, then this book is for you.
What You Will Learn
‧Set up Eclipse, Tomcat, and Glassfish servers for Java EE application development
‧Use JSP, Servlet, JSF, and EJBs to create a user interface and write business logic
‧Create Java EE database applications using JDBC and JPA
‧Handle asynchronous messages using MDBs for better scalability
‧Deploy and debug Java EE applications and create SOAP and REST web services
‧Write unit tests and calculate code coverage
‧Use Eclipse MAT (Memory Analysis Tool) to debug memory issues
‧Create and deploy microservices
In Detail
Java EE is one of the most popular tools for enterprise application design and development. With recent changes to Java EE 8 specifications, Java EE application development has become a lot simpler with the new specifications, some of which compete with the existing specifications. This guide provides a complete overview of developing highly performant, robust and secure enterprise applications with Java EE with Eclipse.
The book begins by exploring different Java EE technologies and how to use them (JSP, JSF, JPA, JDBC, EJB, and more), along with suitable technologies for different scenarios. You will learn how to set up the development environment for Java EE applications and understand Java EE specifications in detail, with an emphasis on examples. The book takes you through deployment of an application in Tomcat, GlassFish Servers, and also in the cloud. It goes beyond the basics and covers topics like debugging, testing, deployment, and securing your Java EE applications. You'll also get to know techniques to develop cloud-ready microservices in Java EE.
Style and approach
This guide takes a step-by-step approach to developing, testing, debugging, and troubleshooting Java EE applications, complete with examples and tips.
Create interactive cross-platform games with the Godot Engine 3.0
About This Book
‧Learn the art of developing cross-platform games
‧Leverage Godot’s node and scene system to design robust, reusable game objects
‧Integrate Blender easily and efficiently with Godot to create powerful 3D games
Who This Book Is For
Godot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience is recommended.
What You Will Learn
‧Get started with the Godot game engine and editor
‧Organize a game project
‧Import graphical and audio assets
‧Use Godot’s node and scene system to design robust, reusable game objects
‧Write code in GDScript to capture input and build complex behaviors
‧Implement user interfaces to display information
‧Create visual effects to spice up your game
‧Learn techniques that you can apply to your own game projects
In Detail
Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life.
This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games.
Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects.
Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Style and approach
The book is divided into five parts; each covering a different small-game project using a straightforward, step-by-step approach and practical examples. The book will take readers from the absolute basics through sophisticated game physics, animation, and other techniques.
About This Book
‧Explore the complete workflow of developing enterprise Java applications
‧Develop microservices with Docker Container and deploy it in cloud
‧Simplify Java EE application development
Who This Book Is For
If you are a Java developer with little or no experience in Java EE application development, or if you have experience in Java EE technology but are looking for tips to simplify and accelerate your development process, then this book is for you.
What You Will Learn
‧Set up Eclipse, Tomcat, and Glassfish servers for Java EE application development
‧Use JSP, Servlet, JSF, and EJBs to create a user interface and write business logic
‧Create Java EE database applications using JDBC and JPA
‧Handle asynchronous messages using MDBs for better scalability
‧Deploy and debug Java EE applications and create SOAP and REST web services
‧Write unit tests and calculate code coverage
‧Use Eclipse MAT (Memory Analysis Tool) to debug memory issues
‧Create and deploy microservices
In Detail
Java EE is one of the most popular tools for enterprise application design and development. With recent changes to Java EE 8 specifications, Java EE application development has become a lot simpler with the new specifications, some of which compete with the existing specifications. This guide provides a complete overview of developing highly performant, robust and secure enterprise applications with Java EE with Eclipse.
The book begins by exploring different Java EE technologies and how to use them (JSP, JSF, JPA, JDBC, EJB, and more), along with suitable technologies for different scenarios. You will learn how to set up the development environment for Java EE applications and understand Java EE specifications in detail, with an emphasis on examples. The book takes you through deployment of an application in Tomcat, GlassFish Servers, and also in the cloud. It goes beyond the basics and covers topics like debugging, testing, deployment, and securing your Java EE applications. You'll also get to know techniques to develop cloud-ready microservices in Java EE.
Style and approach
This guide takes a step-by-step approach to developing, testing, debugging, and troubleshooting Java EE applications, complete with examples and tips.
Create interactive cross-platform games with the Godot Engine 3.0
About This Book
‧Learn the art of developing cross-platform games
‧Leverage Godot’s node and scene system to design robust, reusable game objects
‧Integrate Blender easily and efficiently with Godot to create powerful 3D games
Who This Book Is For
Godot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience is recommended.
What You Will Learn
‧Get started with the Godot game engine and editor
‧Organize a game project
‧Import graphical and audio assets
‧Use Godot’s node and scene system to design robust, reusable game objects
‧Write code in GDScript to capture input and build complex behaviors
‧Implement user interfaces to display information
‧Create visual effects to spice up your game
‧Learn techniques that you can apply to your own game projects
In Detail
Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life.
This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games.
Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects.
Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Style and approach
The book is divided into five parts; each covering a different small-game project using a straightforward, step-by-step approach and practical examples. The book will take readers from the absolute basics through sophisticated game physics, animation, and other techniques.